Xenoblade Chronicles 2 was surprisingly announced for the Nintendo Switch some months ago now. The surprise factor in this stems from two things specifically. The first of which is that the game is announced for this year despite Xenoblade Chronicles X having only released in early 2015. Open world RPGS generally take at least three years (Xenoblade Chronicles 2 is slated to release this year). On top of that, the developer of the game, Monolith Soft, helped with Breath of the Wild which only released one month ago.

That being said, we may have a greater understanding today on how they were able to pull this off just based on some comments by the composer for the game,¬†Yasunori Mitsuda. On his personal Facebook page he posted a message that detailed some things about the game’s soundtrack. He noted that the recording of the music for the game is practically compete and that he worked with 150 or more musicians to make it happen.

That’s right, we’re not talking about 150 people making the game total, we’re talking about 150 people for just the music alone. While we don’t know the development team’s size, the fact they dedicated that many resources to just the music shows that they are going all out for this new title in a way they maybe weren’t afforded the budget to do in the past. We also learned that half the music recorded is specifically for cutscenes.

Needless to say I couldn’t be happier. Nintendo wholly owns Monolith Soft, so it’s nice to see the two dedicating so many resources to an ongoing JRPG franchise. It may not be Final Fantasy in terms of popularity, but it’s definitely a budding franchise that continues to grow and show promise.

Source: Facebook