We Battle the Wii U Zelda Tech Demo’s Armoghoma Remastered in Unreal Engine 4


Above I take on Armoghoma from the Wii U Zelda Tech Demo. How is that possible? A fan recreation in Unreal Engine 4. It’s not perfect, mind you. Some of Link’s animations could really use some work and it is possible to make Armoghoma bug out if you start spamming arrows like crazy, but the fight is fun and it just feels unbelievable that I am even having this battle after dreaming about it a ton after the reveal of the Zelda Wii U tech demo back in 2011.

You can check out the creator and download this demo for yourself here.

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.

  • KnightSecular_

    Hate when people who aren’t very good at displaying combat with some style play these games, play like your doing something instead of going through the motions just to beat this thing. Theres more to fighting than the goal, it can also about displaying skill and putting on a good show.

    Gah get your shit straight.

    btw this tech demo is awesome, really hope the next zelda game goes back to high fantasy instead of the sci fi anime bs its been doing. I want a totally got inspired combat driven zelda game that takes cues from classic fantasy. bring back demons goblins ghosts and all that good stuff, undead monsters that dont look like undead moblins and less cutesy BS, go for the jugular nintendo!

    • Gah get your shit straight.

      it can also about displaying skill and putting on a good show.

      I just, my word man. A tech demo with really clunky controls and animations, a boss that bugs out if you do things too quickly, bare bones combat functionality that doesn’t always work correctly, and the criticism here is that I “beat the boss” and didn’t “display skill or put on a show”.

      Dude, I beat him like, 7 times before this recording happened. I am unsure how I didn’t display any skill here. I rocked that bad boy like it was nothing. The running and rolling right away is because the boss itself is faster than you and there is no way to block his attack of simply just walking on you. The shield is useless and just for show.

      I rocked this guy in less than 3 minutes, basically. TBH, that was some pretty good skill in an extremely limited fan made project. Sorry if I seem defensive, it’s just – you might as well have just said “get gud”

      As for “I hope it goes back to x and avoids y”

      Heh, even in the high fantasy games there was tech (and botw is high fantasy so…) and the series HAS ALWAYS been anime. It’s always been that way from day 1.

      I just kinda get the sense it’s your way or the highway. 😛 I enjoyd my time with the demo but it’s just that, a fan bad demo with tons of issues.