There has been some focus by the Nintendo Switch fan base, and really the DOOM fanbase, on the fact that DOOM on Switch can dip below 720p at times and only runs at 30 fps. Speaking to Games Radar, Panic Button’s Adam Creighton had this to say about the development of the game and fans focus on technical aspects:
“It’s been hard. Wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?’”
“As a gamer, I like the hardware. A lot. A lot. A lot. As a developer, I’m grateful to be bringing games people don’t expect to the hardware, and when they’re announced, people say ‘Wha–?!’ and then ‘Oh, that makes total sense.’ This might sound defensive, but I’m bummed some gamers focus on framerate or resolution, and don’t focus on, ‘Is it fun?’ or ‘Does gameplay feel good?’ I know we’re working hard to bring quality games to the hardware for which we develop. To make them enjoyable on the TV. To make them enjoyable on the go. I’m proud of my team. We’re working hard, we’re not cutting corners, and we’re not leaving anything on the table.”
Several media members who have gone hands on have said “yup, it’s DOOM”, and that it’s fun. That hasn’t stopped fans from reacting the way they have. However, I think it’s important to note that one of the selling points on this game in 2016 was that it offered a silky smooth 60fps experience, so I can understand why current DOOM fans may be put off.