Rumor: Super Mario Run Uses 75 MB of Data Per Hour When Constantly Played

Super Mario Run requires a constant internet connection, which seems a bit odd considering that a majority of the game doesn’t require interaction with other players. That being said, it’s par for the course for many mobile phone games. However, the interesting part comes from a report by Apple Insider, which claims if you are constantly playing the game for an hour straight, it will use roughly 75 MB of data.

Of course, this is a far cry from the sort of data usage you use when playing Pokemon GO for an hour (assuming your carrier doesn’t allow free data usage for that app). They note that the data can vary depending on how you play. That being said, we aren’t 100% sure how they are able to make their claims, as they do not state they have the game themselves, nor do they source anyone else. For now, we’re marking this as a rumor, but one that seems very likely to be true.

Source: Apple Insider

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.