Rocket League was announced at E3 for the Nintendo Switch. Devin Connors, Community Manager for Psyonix has announced on Reddit, that this game is going to cost $19.99. This is the same price that it sells for on the Playstation 4 and the Xbox One.
In an interview with VentureBeat, Psyonix publishing boss, Jeremy Dunham said that:
The team is targeting 720p and 60 frames per second both on TV and the system’s dedicated screen…This game also required Psyonix to do custom work on this version of the game. Nintendo Switch runs on the Unreal 4 engine and this game was created on the Unreal 3 engine…Rocket League will also support two-player splitscreen in all modes. It can also do four-player splitscreen when docked and connected to a TV. For the former, the game will run at 60 fps, but it will drop down to 30 fps in the latter mode.
Most of the time, this game will be running at 60 fps. It’s reasonable that this game will drop to 30 fps when playing with four people when you are using the Switch screen. I am curious to see how this game will perform regarding the transition from two different Unreal engines. This is an excellent addition to Nintendo growing list of online multiplayer games.