Report: PS4 Devs are Moving Titles to Nintendo Switch

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This little nugget slipped through the cracks due to all the other various information flying around about the Nintendo Switch. According to Takashi Mochizuki from the Wall Street Journal, some 3rd party developers who were making games for the PlayStation 4 are now porting those games over to the Nintendo Switch. This on the back of some “newer” dev kit leaks suggesting the system may be more capable than many on the outside are thinking.

The current rumored dev unit specs are the following:

  • Four ARM Cortex-A57 cores, max 2GHz
  • NVidia second-generation Maxwell architecture
  • 256 CUDA cores, max 1 GHz, 1024 FLOPS/cycle
  • 4GB RAM (25.6 GB/s, VRAM shared)
  • 32 GB storage (Max transfer 400 MB/s)
  • USB 2.0 & 3.0
  • 1280 x 720 6.2″ IPS LCD
  • 1080p at 60 fps or 4k at 30 fps max video output
  • Capcitance method, 10-point multi-touch

This would seemingly not be good enough for smooth porting, but we do know that the Tegra X1, which is clearly what is present in the above specs, is not the final chip being used in the system as NVidia has already confirmed a fully customized chip is heading to the platform that is likely based on their Pascal architecture.

  • Ruse Nikolovski

    it clearly has 512 cuda cores. there are handhelds with x1 256cuda and thay dont have AirVents. pascal is 20-60% less power hungry and the switch has massive air vents. Pascal uses NVlink that is superior to PCIe by 5-12x. even with maxwell nvidia made some remarcable gpus that needed less ram to benchmark (hell they even got sued for advertising). swich should have 6ram, i wouldnt bet on 8 and 4 is not far fetched. its inferior to ps4 by plain stats, but its far mor capable than both xbone and ps4.

    • Andrew Defty

      Sounds good for the portable mode if it is indeed 20-60% less power hungry.

      “Its inferior to ps4 by plain stats, but its far more capable than both xbone and ps4.” – This also sounds good, and should be a welcomed selling point.

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