Nintendo Compares 3DS to Switch, Talks VR, and Covers 3rd Party Support

President of Nintendo of America, Reggie Fils-Aime, recently did an interview with Engadget going over a few items that were pretty interesting, even if he gave us a bunch of non-answers as per the usual. First, here is what he had to say about VR:

“Our [Nintendo 64] controller was the first to include a joystick. The DS was the first mass-market consumer-electronics device with a touchscreen. We constantly push the edge on technology. But for us, technology needs to be fun. … We want the technology in our devices to enable a social experience. Accelerometers were not in the lexicon until it was in a Wii remote and you’re playing Wii Sports. So fun, social, mass market are the elements for us. We brought augmented reality to the marketplace with Nintendo 3DS. We made it fun, we made it social. With VR, again, we just continue to put it up against those standards. For us, it’s not quite there yet.”

He also talked about how the 3DS compares to the Switch in today’s gaming landscape:

“For Nintendo Switch, it really is about a big-game experience. Odyssey is a big game, there’s a lot to do, as you’ve experienced. Breath of the Wild is a big game. … The 3DS is my machine. As I talk with consumers, that’s what they relayed back to me, ‘This is my machine. I play my games. It’s my little getaway.’ And then mobile, mobile is the true snack of entertainment. When you’ve got a couple minutes to spare, it’s there in your pocket.”

We actually did a video on this very subject, because Nintendo keeps shifting their stance lately on the point of the 3DS still being around:


Beyond that, he touches on 3rd party support:

“We worked with the big developers to give them technical support. For the independent-developer community, we had support from Unity and Unreal. That was critical in terms of enabling them to take their content and bring it on to our system. I think also what these developers saw was that Nintendo can help them from a discovery standpoint a variety of different ways. It’s not only through our e-shop, it’s through the news feature on the Nintendo Switch. […] We’re providing, if you will, a total opportunity, a large and growing install base, easy development tools, and ability to get the word out, and that’s working.”

Source: Engadget