Apparently, updating games on Nintendo Switch isn’t easy, but the reasoning it’s not is because Nintendo is supposedly making things unnecessarily difficult. Matthew Karch of Saber, the company who made NBA Playgrounds, has opened up on why the online patch has still not been released on Nintendo Switch, despite the fact that he claims the patch itself has been complete for a few weeks, if not months. Here is his own words on the matter:
I don’t want to even talk about it. I can’t talk about it publicly but I am at wits end. Online has been functional for weeks… Unfortunately there isn’t much update I can provide. There are certain elements of our patch that are absolutely essential but that are out of normal Nintendo guidelines. If Nintendo were to approve the patch it would be released immediately, but we are in the midst of a long process of back-and-forth to get small matters waived. It isn’t that we aren’t working on this. In fact, getting this relatively simple patch out has consumed more of our time than making further improvements in additions to the game. When I say it is entirely out of her hands I mean that. We were put in a position where we needed to get this game out at the same time as the other consoles and because the platform was so new, it suffered in certain areas. There isn’t even a change log at this point – is the same patch that has been sitting there for weeks
He was naturally pressed to give an example of what’s holding up the process. He then says this:
The simplest one is patch size. There are certain size requirements that you can’t exceed in a patch. It took us almost 3 weeks to get an exception to allow our patch to be larger than the normal size. And the reason it is larger is due to the technology we are using and is beyond our control. In fact, we proposed reducing the entire file size of the game from seven gigs to 3 1/2 gigs but because the platform is so new it doesn’t support it now and that can’t be done
Of course, even reducing the overall file size of the game significantly is next to impossible to implement on Switch:
[Nintendo] won’t allow it initially as their system doesn’t support it. From our end it’s already done. Once it’s supported we will be able to do it.
Make of this what you will.