It Appears Pokémon Sun and Moon Will Have All the Hacking Problems Prior Games Have Faced

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Let’s forget for a brief moment that Pokémon Moon has a ROM out in the wild already, roughly a week before launch. Let’s forget that folks have been data-mining the demo and leaking information since the moment it went live. This is all standard fair stuff that doesn’t actually alter the end product and just shows how passionate the Pokémon fan base truly is to know everything they possibly can. As someone who has passionately covered the Zelda series for 18 years, I can definitely appreciate where this portion of the fan base comes from.

Today however, we’re going to talk about something that is already occurring in review copies of Pokémon Sun and Moon that has a bit of controversy surrounding it, where some don’t mind the hacks as they help complete the Pokédex, while others feel it adds unfair competitive advantages against friends and occasionally in tournaments that fail to do a good job checking the legitimacy of the entered Pokémon. In case you haven’t guessed already, hacking is extreme prevalent in the games thanks to a program called PKHeX, which was used in prior Pokémon games to cheat in a very similar fashion.

Kotaku recently uncovered how it is being used with evidence that clearly stands out from what should be expected. Here is how they phrased it:

“Veteran fans all know about PKHeX, a program that allows players to edit Pokémon saves. Historically, the program has allowed people to inject fake Pokémon into their games, and eventually these digital creatures circulate throughout the community through online features such as Wonder Trade. It is a common sight to see Pokémon up for trade that would normally be impossible to procure through the real games, such as shiny legendaries…

Already, players with early copies of the game are encountering suspicious shiny Pokémon through Wonder Trade…”

I won’t pretend to full grasp this program, but I’ve also never been interested in hacking video games to create advantages for myself and others that weren’t intended either. To provide a little visual evidence to this happening, here are just a few examples:

 

How do you personally feel about this sort of hacking/cheating?

Source: Kotaku

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.

  • Baralai

    Depends how you use it. Breeding a perfect Pokémon with perfect IVs, moves, egg moves, and then having to train all the EVs take a lot of time. The other problem is that having legendary Pokémon with decent stats can take hours (and by hours I mean days) of soft resseting to get a decent Pokémon. The hack just creates the Pokémon so you can use it on the go. The game does recognize illegal Pokémon with stats that do not correspond originally to that Pokémon or moves it can’t learn. The good thing is that GameFreak is aware of the hacks and currently have changed the training process and have actually made training Pokémon easier.

    • I gotta agree. Getting a perfectly legitimate Pokemon tournament-ready takes forever. And that’s just got get the pokemon into a testable state. They may not even use it after trying it out a bit. It’s a huge hassle. I don’t have a problem with hacking if it’s used only for speeding up the process.

      • Michał Kosiński

        Breeding and how it doesn’t apply to legendaries isn’t accidential. It was a mechanic to nerf the usefulness of legendaries, unfortunately the community had to hack the games. Hacking competitive games is in my eyes one of the worst things in community – and with that kind of consensus it’s unavoidable and will be an ever growing problem.

        The IV training is good decision to adapt the games to the community.