Did you know the Nintendo Wii was slated to get a real-time strategy game themed around Fire Emblem? I forgive you for probably not being aware. The project had reached an almost finished, playable state, before having development completely stopped. Why? Well, series producer Hitoshi Yamagami finally spilled the beans on why this project never made it to a release date:
“It had me as the producer, and Mr. Kusakihara as the director. It was going to be a real time strategy Fire Emblem game with all sorts of interesting departures from the norm. But, as we approached a finished product, the incredibly picky Mr. Kusahara was not content with it as it didn’t fit the image he had in mind when he played it. While it was incredibly amusing watching him try the product, I don’t think I could’ve reached such a decision so quickly based on that alone. It did show just how passionate he was about the real time system though, but, in my experience, Fire Emblem was always about minimizing casualties as much as possible and thinking about things carefully by the turn. To put together a real time experience in a short time without these considerations and make a judgement based on that was a little premature in my opinion. So, in the end, development froze.”
Given how much I love RTS games, this really saddens me.