Here’s the Scoop on Why the Wii’s Real-Time Strategy Fire Emblem Game Got Canned

Did you know the Nintendo Wii was slated to get a real-time strategy game themed around Fire Emblem? I forgive you for probably not being aware. The project had reached an almost finished, playable state, before having development completely stopped. Why? Well, series producer Hitoshi Yamagami finally spilled the beans on why this project never made it to a release date:

“It had me as the producer, and Mr. Kusakihara as the director. It was going to be a real time strategy Fire Emblem game with all sorts of interesting departures from the norm. But, as we approached a finished product, the incredibly picky Mr. Kusahara was not content with it as it didn’t fit the image he had in mind when he played it. While it was incredibly amusing watching him try the product, I don’t think I could’ve reached such a decision so quickly based on that alone. It did show just how passionate he was about the real time system though, but, in my experience, Fire Emblem was always about minimizing casualties as much as possible and thinking about things carefully by the turn. To put together a real time experience in a short time without these considerations and make a judgement based on that was a little premature in my opinion. So, in the end, development froze.”

Given how much I love RTS games, this really saddens me.

Source: Kantopia

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.

  • Sean Michael-Patrick Thompson

    From the sound of it, the game would have been too far off Fire Emblem norms to be well received by fans as well. I wouldn’t have liked it from the issues he’s talking about. They’d have to put a whole crapload of Fire Emblem-ness into it for me to enjoy an RTS in the first place, but if anybody could make me enjoy this genre I’m sure it’s them.

  • Marandahir

    Maybe there’s a different brand that’s good for RTS, though! I could definitely imagine a Legend of Zelda rts, for example – with Link and other hero characters functionality more like hero units in Warcraft III.