Here’s All the Details About Breath of the Wild’s First DLC Pack

When we bought Breath of the Wild‘s DLC pack back at launch, it was pretty obvious that it was the second part of the pack that had us excited. That part is adding all new story content. The biggest notable thing about the first pack at that time was that it was adding hardmode, something many thought should be in the game already. Well, we now have a much grander understanding of why that wasn’t the case, as this is unlike any hard mode we have had in the past. In fact, Nintendo went ahead and unveiled the entirety of the first DLC pack:

REDMOND, Wash., May 1, 2017 – Hailed by both critics and audiences as one of the most ambitious video games Nintendo has ever produced, The Legend of Zelda: Breath of the Wild game has earned universal acclaim. The massive open-air adventure will soon receive even more engaging content with the Expansion Pass, composed of two planned DLC packs for both the Nintendo Switch and Wii U versions. The first pack, called The Legend of Zelda: Breath of the Wild – The Master Trials, launches this summer, while the second DLC pack launches in holiday 2017. The two packs are only available as a bundle for a price of $19.99. The first pack of downloadable content will add the Trial of the Sword and a challenging new Hard Mode to the game, as well as other fun and useful features.

“Whether you have already completed the adventure or are just getting ready to paraglide into Hyrule for the first time, this new downloadable Expansion Pass makes this massive game even bigger and more engrossing,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We are always looking for new ways to provide fun and exciting experiences for our fans.”
 
Here is a breakdown of everything The Legend of Zelda: Breath of the Wild – The Master Trials has to offer:

  • Trial of the Sword: By accessing this location, players can challenge the new Trial of the Sword (previously known as “Cave of Trials Challenge”), where enemies appear one after another. Link starts without any armor or weapons, and if he defeats all of the enemies in the room he can proceed to the next area. Trial of the Sword will include around 45 total rooms for players to complete. When Link clears all of the trials, the true power of the Master Sword will awaken and always be in its glowing powered-up state.
  • Hard Mode: The Legend of Zelda: Breath of the Wild is already considered one of the most thrilling games in The Legend of Zelda series, and fans looking for a challenge are in for a treat with the new Hard Mode. In Hard Mode, the “ranks” of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher-ranking enemies they wouldn’t find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly. They will also more easily spot Link as he approaches them, making these enemies tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure.
  • Hero’s Path Mode: Exploring Hyrule is exciting, but with such a large world it’s sometimes hard for players to remember where they’ve been. To help with tracking progress, the new Hero’s Path Mode will document every step players take, and mark their path in green on the map. The route taken will be tracked for the player’s last 200 hours of play time, with an included slider to track footsteps on a timeline. This even works retroactively, so players that have already put many hours into the game will be able to see where they have traveled. This feature will help in identifying the locations they haven’t visited in this vast world, and may help players find those Shrines they haven’t encountered yet.
  • Travel Medallion: There will be a new treasure chest somewhere in the game world which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one travel point can be registered on the map at a time.
  • Korok Mask: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby.
  • New Equipment: Eight new pieces of equipment inspired by previous characters and games in the series will be added to The Legend of Zelda: Breath of the Wild after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.

More information about the second DLC pack will be revealed in the future. All DLC is available for both the Nintendo Switch and Wii U versions of the game.

There is no official release date for this yet, though we have a bevy of screenshots of this DLC in the gallery below.

Source: Nintendo PR

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.

  • XNinja169

    Wow, I can’t wait. Already hooked on this game but with new the new items it’ll be eveh better.

    • Yeah, it’s great. I’m in a weird spot with the Switch. I almost have TOO MUCH to play.

      • Chris Jagucki

        It can’t get here soon enough, and this DLC Pack separately is easily worth AT LEAST $9.99 USD, especially when COD skins are $2.99 USD each. I still think the Expansion Pass is absolutely a steal compared to other DLC passes. I wasn’t expecting the details until E3, but this could be an indication that it will launch during or right after their Day 1 show at E3.

  • Greenbeans

    I honestly can’t even be cynical about this, it’s not awful. I mean, it’s still the Features That Should’ve Been in the Base Game Pack, but it’s at least features I wouldn’t mind having.

  • asmith

    I would have really like the map feature on day one. It probably would have kept me from breaking down and using a guide for the last three shrines.