I doubt anyone was expecting Destiny 2 to come to Nintendo Switch, but the reasoning for it may be a bit interesting for some of you. While typically when things like this happen it is assumed the system lacks the power capability to do it, in this case the apparent reasoning is that Destiny 2 is a constant online game, something they say doesn’t fit with the Switch because it is portable. Here is what project lead Mark Noseworthy had to say when pressed on it by IGN:
“I think it’s pretty unrealistic, given we’re an online-only game, right? The Switch, because it’s a portable – and I love my Switch, I’ve got Breath of the Wild here, I’ve got it with me. It’s incredible, I love the console, but in terms of where it’s at, I don’t want leave anyone with the possibility of, like, ‘it’s a thing we’ll consider, maybe next year.’ There’s no plans right now for Switch.”
Of course, that is a very… weird way to brush off the Switch. The Monster Hunter series has a massive thriving online community and it’s on 3DS. ARMS arriving next month is primarily an online multiplayer game (it has local play too, of course). But the point is, the system has online and people can play it docked on a TV (with wired internet, even). So if someone wanted to play Destiny 2… it’s hard to imagine online connectivity being an issue in the home. In fact, you could say there is an appeal that you can play Destiny 2 on your TV then take it with you to bed. Not every game has to be single player, offline, focused. Nintendo themselves are sort of proving that, no? Heck, Nintendo is launching a paid online service this year.
No one really expected to see Destiny 2 on Switch anyways. I just wish we could get some more honest answers instead of half-baked excuses. Even as a portable, it’s one that will have paid online services and several online multiplayer games already announced or released.
Source: Nintendo Everything