Capcom Worked Closely on Switch Hardware Development, Resident Evil 7 Engine Being Made Compatible

Capcom was apparently another third party company that worked very closely on the Switch hardware. In fact, they were involved before Nintendo decided on a compacitive touch screen and they were were there when the amount of RAM was below what it is currently (in fact, they basically take credit for Nintendo increasing the RAM amount per their request). This comes from the Game Creators Conference in Japan, where Nintendo’s Masaru Mitsuyoshi held a joint session with Capcom’s Masaru Ijuin to talk extensively about the Nintendo Switch.

As everything is in Japanese and we don’t have exact quotes, all we can do is paraphrase a breakdown provided by our friends at Nintendo Everything.

For starters, dev units cost 50,000 Yen, or simply $450 to $500 USD. Capcom was able to port Street Fighter II Ultimate in one month with two people, a very uncommon feat that speaks to the ease of porting to the system as Nintendo has made PC emulation of the Switch extremely easy and straight forward. Obviously, games are created on PCs, so this is an important step to porting any game to really any platform.

The focus of the system is to provide high performance with low power consumption. They feel like they have achieved that. There are some other minor details, but the rest basically points to the fact that Capcom worked very closely as a tester on the hardware itself, providing critical feedback. They are also making the Resident Evil 7 engine compatible with the Switch currently. While that doesn’t mean Resident Evil 7 will be ported over, Capcom does state they are planning to use the engine in future AAA games and that they plan to produce AAA games for the Nintendo Switch.

All of this bodes well for that particular relationship, as Capcom seems fully on board. They aren’t the only ones though. Previously EA also stated that themselves, Activision, and others (apparently Capcom) were heavily involved in the Switch’s development from the very early stages. We’ll hopefully see what this means for future AAA game support later this year.

Source: Nintendo Everything