Breath of the Wild is “Beatable” in 15 Minutes – An Interview with Eiji Aonuma & Shigeru Miyamoto

Can you 100% Breath of the Wild in a week? Apparently not, according to Eiji Aonuma (though, I am sure that is ringing as “challenge accepted” for many completionists out there). Shigeru Miyamoto and Eiji Aonuma sat down with YouTuber That One Video Gamer to talk specifically about the game from the perspective of 100%ing it, as that is something that this YouTuber specializes in. A bunch of details emerge from these talks. The following breakdown of the above video is courtesy of GoNintendo:

  • you won’t be able to 100% the game in less than 7 days
  • the game had a long development path
  • the devs tried to nurture the game as they went along
  • they started by creating a field with nothing in it, not even grass
  • the dev team would play it, go in and add more elements, play it again and so on
  • Miyamoto says Nintendo makes two types of games: games they know will be fun from the start of development, and games they don’t know will be fun until they finish working on them
  • horses will run on their own and help in battles
  • the physics engine had to be tweaked on an item-by-item basis
  • the wind ended up blowing away in-game items that it shouldn’t have, so they had to tweak that as well
  • the staff kept increasing all the time, starting with 30 and eventually getting to 300
  • Miyamoto became concerned what would happen if they didn’t finish the game
  • the devs would develop the game to a certain point, then have the entire staff play it to make sure they were all up to speed
  • then the team could take on the next step of development
  • this took a long time, but was very necessary and important
  • the game has many different goals, all of varying sizes
  • the devs played through these goals to adjust the size of them as they played
  • Aonuma believes Breath of the Wild is a modern take on the freedom that you found in the original Legend of Zelda
  • because the world is so big, Nintendo wanted to give players proof that there were reasons to be in the game world and you weren’t wasting your time
  • this lead to a lot of different types of content in the game
  • with sidequests, it’s easy to keep track of what you’re doing and what missions you’ve taken on
  • you can take on the final boss right from the start of the game
  • Aonuma believes this would be nearly impossible, and that you should grow Link’s strength/abilities to help
  • you can increase Link’s stamina and hearts

I’m loving this game more and more with each passing day.

Nathanial Rumphol-Janc

A veteran in the video game media sphere, Nathanial co-founded Gamnesia, founded MetroidWiki.org, ran the news the segment on the Zelda Universe Podcast, found and ran Zelda Domain from 1998 to 2006, and built Zelda Informer as the Editor-in-Chief from 2008 to 2017. He now owns and operates Nintendo Prime. You can follow him on twitter @NateJanc, otherwise just stay tuned at Nintendo Prime for more of his work.